![]() Swinging a melee weapon puts it on cool down for some reason, leading to situations where it’s two dudes with their swords out trying to bait each other into swinging first so you can swing back while they’re defenceless. Titanfall made mechs that feel weighty and still slick to move around in, but this ain’t that. Nothing has weight, even the big cannons feel like spud guns, but at the same time everything feels sluggish and unresponsive. Imagine Earth Defence Force for people who thought the shooting was too exciting. So ignoring all the typical f2p stuff (‘but THIS gacha game is sooo generous!’) the game just feels bad to play. (They're also giving out TEN for free right now for the western launch, which will fill out your roster immediately at no cost.)Įdit: Oh, and each suit has a point cost that determines whether you can bring it into matchmaking (which rotates maps and modes like splatoon.) Not every suit is balanced, obviously, but if you're new to the game you can join a low cost match with the beginner suits and not have to worry about getting dunked on by somebody in a full armour gundam and level 3 weapons.Īlright, lots of f2p Gundam fans apparently. It has weapons and suits, and the suits drop pretty often if you play daily so it doesn't take long to build a good collection. The monetization is actually fairly generous, you get three daily missions that award you enough currency to roll the paid lootbox system once a day. Whether you find the moment to moment gameplay tolerable is a matter of opinion. On the other hand, this is not a polished game in my opinion and the controls will either land and appeal to you, or repulse you. ![]() And the turning circle of your reticle takes a long time, like you're driving a tank. Weapons have long recharge times to encourage careful shooting/melee attacking. If you get knocked on your ass you're in big trouble. It's very interesting to play, this isn't a fast paced shooter it's actually very slow and deliberate.
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